Sunday, January 31, 2010
A Pro Bowl Without Peyton Manning Isn't A Pro Bowl!
Saturday, January 30, 2010
How Much Time You Got?
*Shopping kick-off at Eyetopia Boutique. There will be light fare, specials, and goodie bags overflowing with gifts from various Leesburg shops.
*Shopping continues at Madisonbelle, a city hip women's clothing boutique.
*Wine tasting at The Leesburg Vintner
*More shopping at The Pink Shop, a fun and funky boutique for women.
*Festive Mardi Gras beads will be handed out at the various shops as we make our way to the Mardi Gras Room for dinner.
*Dinner in the Mardi Gras room at The Cajun Experience, an authentic Cajun cuisine restaurant.
Friday, January 29, 2010
Offense and Defense Collide on The Gridiron!
The football field, sometimes called a gridiron, is 100 yards long and 53 yards wide. The end zones (where scoring happens) are an additional 10 yards on each end of the field. Starting at each end zone, white dashes along the field called yard markers highlight each yard. Every 10 yards, this marker is a line and a number. Each side of the field has 50 numbered yards. The end zone is zero and the middle of the field is marked by the 50 yard line. The area between the goal line and the 20 yard marker on each side is considered the “Red Zone” because the Offense is expected to score a touchdown or at minimum a field goal when it is in this area. The white dashes and lines help officials keep track of the ball, identify downs and determine the placement to start the next play. During a game, you can use them to easily notice what yard your team is on and how many yards they gained or loss!
This diagram illustrates the field and a typical Offense (O) and Defense (X).
S | Safety* |
CB | Cornerback* |
OL/ML | Outside Linebacker / Middle Linebacker |
E | End |
T | Tackle |
WR | Wide Receiver |
G | Guard |
C | Center |
TE | Tight End |
QB | Quarterback |
RB | Running Back (Fullback / Halfback) |
To accomplish their goals, both the Offense and Defense implement different types of strategies. My favorite offense is the Spread Offense. On defense, I like to see a Blitz or Nickel Package. In the diagram above you see a basic offense with two receivers. In a Spread Offense, the offensive line spreads out and adds one or two more Wide Receivers to the line replacing the Running Backs in the scheme and giving the Quarterback more options for his passing game. As you know, a blitz is used when the Linebackers and Cornerbacks join the line to rush the Quarterback. However, I think the best response to a Spread Offense is a Nickel Package. In a Nickel Package, another Defensive Back (usually a Cornerback) is added. This provides five players that have speed and can catch to respond to all of the Wide Receivers used in a Spread Offense. If the Defense decides to add a sixth Defensive Back, the scheme is called a Dime Package.
Ciao!
Thursday, January 28, 2010
Special Men will Make or Break You
Now that we have mastered the offense and defense, we are going to look at the special men that make up the third unit in football—Special Teams. Appropriately titled, this unit plays a special role in the game. It is responsible for starting the game and determines several aspects of the game. They can make or break a team in a matter of seconds. So, let’s see what makes this unit so special.
Special Teams handles all kicking situations. The main goal of this unit is to establish field position and score. It is unique because it has offensive and defensive players. Offensively, this unit works to establish a good position for its team to start a drive, remove their team from a bad position and score. Defensively, they aim to block punts, secure a poor position for the opposing team and prevent scoring. This unit has a critical impact on the game because it controls where the offense will start each drive. Based on the performance of special teams, the offense will have either an easy or difficult time attempting to score a touchdown.
There are four phases to special teams. Similar to the way that the offense faces the defense, each phase has an opposing phase. This table outlines the phases and their responsibilities.
Phase | Opposing Phase |
Kickoff Team – Kick the ball long to achieve as much distance as possible between their end zone and where the opposing team will start their drive. If the ball is not caught by the receiving team and rolls, stop it as close as possible to the opposing team’s end zone. Tackle the returner. | Receiving Team (Kickoff Return Team) – Catch the ball and run forward to gain as many yards as possible to put the offense in a strong position to score. The returner can run the ball the entire distance to the end zone and score a touchdown. |
Extra Point/Field Goal Team – Kick ball through the goal post to score an extra point or field goal. | Extra Point/Field Goal Block Team – Block the ball from going through the goal post. |
Punt Team – Kick the ball as high as possible to limit the returner’s progress. Force the other team as far back as possible before their offense takes possession of the ball and starts their drive. Tackle the returner. | Punt Return Team - Catch the ball and run forward to gain as many yards as possible to put the offense in a position to start their drive close to the punting team’s end zone. |
Onside Kick – Kick the ball a short distance (but past 10 yards) to give teammates the opportunity to get the ball and prevent the opponent from getting the ball. | Hands Teams – Catch the ball and recover the onside kick. Usually all wide receivers come out. |
Here are the players on Special Teams
1. Kicker (Placekicker) – Kicks the ball on kickoffs, extra points and field goal attempts. Kicks the ball off a tee or from a teammate holding it.
2. Punter - Catches the long snap from the center, and then kicks the ball after dropping it toward his foot.
3. Snapper (Long Snapper) – Snaps the ball to the holder or punter.
4. Holder – Receives the ball from the snapper and holds it for the kicker to kick.
5. Gunners - Sprint down the field after the ball is kicked to tackle the kick or punt returner.
6. Kick Returner - Catches kickoffs and attempts to return them in the opposite direction for a touchdown or good field position.
7. Punt Returner - Catch the ball after it has been punted and run it back toward the punting team's end zone.
8. Upback – Running back that blocks for the punter. In fake punting situations, he receives the snap and attempts to run and get a first down or touchdown.
9. Blockers – Form a wall to block for the kick or punt returner.
10. Wedge Buster – Sprint down the middle of the field to break up the wall of blockers and tackle the kick or punt returner.
See how this special group can make or break you?
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Anyway, now you have an understanding of all three units used in the game of football! Tomorrow we will put it all together.
Ciao!
Heels & Helmets
Wednesday, January 27, 2010
Defense Wins Championships!
Coach Paul “Bear” Bryant said, “Offense sells tickets. Defense wins championships.” The “Bear” was a famous college football coach and is still considered the world’s greatest college football coach by many. (Yes, he is up there with the Great Bo Schembechler.) He led the University of Alabama to six national championships, so he knows something about winning. Today, we will review the Defense and demonstrate how the players on this unit can have a major impact on the game without controlling the ball. After this lesson, you will understand what the “Bear” meant.
1. Tackles and Ends – First line of defense. They rush the quarterback and stop the running backs.
2. Linebackers – Second line of defense. Chase the running back, run back to defend against a pass or blitz the quarterback.
3. Cornerbacks – Closely follows the wide receivers and defends against the pass. Sometimes blitzes the quarterback.
4. Safeties – Views the entire field. Last person the offensive ball carrier has to pass. Primarily defends against the pass, but must be prepared for anything.
People love the excitement of seeing the offense go to work – long passes, great runs and amazing catches! However, a good defense prevents the offense from achieving their goal of scoring. Ultimately, offense can score all evening long, but if the defense does not stop the opponents, their offense will continue to score as well. I believe that this was Coach Bryant’s point. Now you should have a new appreciation for a good sack!
Ciao!
Heels & Helmets
Tuesday, January 26, 2010
Offense Controls the Game
On Super Bowl Sunday, Peyton Manning and Drew Brees will both attempt to lead their offenses to victory. The goal of the Offense is to move the ball down the field to the defense’s end zone to score points. This team is referred to as having “Possession,” meaning that it possesses control of the football. The offense makes progress toward their goal by accumulating yards. This attempt to get more yards and move down the field is known as a “Drive.”
The offense has four chances to gain 10 yards. Each chance is called a down. If they are successful, they receive another set of four downs. This is signaled by a “First Down.” This continues until the offense scores or does not earn a first down and loses control of the ball giving the other team possession of the ball and the opportunity to start their drive.
Scoring on Offense.
The Offense scores when a player carries the ball into the end zone, catches the ball in the end zone, recovers a fumble in the end zone or the kicking team recovers a kickoff in the end zone. This is called a touchdown and worth 6 points.
1. Quarterback – Team leader. Decides and orchestrate the plays. Runs, hands off or throws the ball.
2. Center – Gives the ball (snap) to the quarterback and then blocks the defense.
3. Guards and Tackles – Holds the defense away from the quarterback and running backs.
4. Wide Receivers – Catch the ball from the quarterback.
5. Running Backs – Receive hand off from the quarterback.
6. Tight Ends – Block the defense and catches passes.
The offense also controls the game clock because they decide when the ball is snapped (play starts) and what the play will be. The score and the amount of time left in the game are a couple of factors that the offense considers to make a decision on which play to run. Typically running plays take more time than passing plays. Many times when the offense wants to move fast, they will call passing plays. This use of time is referred to as managing the clock. With all of this control, you may be thinking that the entire game will be based on what the offense does. Not so and you will see why tomorrow when I tackle the other side of the line scrimmage - Defense.
Ciao!
Heels & Helmets
Monday, January 25, 2010
Heels & Helmets is here!
Hello Ladies!
Now tomorrow we’ll look at the offense side of this line.
Oh, if you are getting ready to head to Miami for Super Bowl Week, I saw the cutest accessories from Nordstrom. Shop online and they will give you 2.5% cash back and free shipping on orders more than $200. Let me know what you get!
Ciao!
Heels & Helmets